Evgenii Golub

Lead Technical Artist | Senior Pipeline TD | Lookdev TD

Highly experienced Technical Artist and Pipeline Architect with 20+ years in interactive media, animation, and high-end VFX (DNEG, CGF). Expertise in building robust pipelines, procedural asset generation, and process automation. Dedicated to maximizing efficiency and bridging the gap between creative teams and engineering.

Technical Skills

3D & Rendering
Houdini, Maya, Blender, Katana, Renderman, Arnold, Redshift, Vray, Mantra
Pipeline & Automation
Python, USD/Solaris/Hydra, Katana scripting, MEL, Scene Assembly, Render Farm Automation, UX improvement
Real-Time & R&D
Unreal Engine, Unity, Node.js, PyTorch, ComfyUI, Midjourney, Gaussian Splatting
Creative Tools
Nuke (Pre-comp), Ableton (Audio Design), Gyroflow

Professional Experience

Karamel&Co 2025 – Present

Lighting Artist (Turbozaurs)

  • Responsible for final lighting and scene optimization for a feature-length animated film.
Freelance 2024

Render Lead

  • Provided technical and artistic leadership for the render pipeline of an unreleased animated pilot episode.
DNEG Animation Jan 2022 – Oct 2023 London

Lighting TD

  • Pipeline Automation: Developed and implemented custom Python/KatanaScript tools to automate repetitive tasks in shot lighting.
  • Resource Optimization: Optimized memory usage and resource allocation in Katana + Renderman scenes.
  • Provided technical support and troubleshooting for artists in a demanding, large-scale production environment.
CGF Visual Effects Jul 2018 – Dec 2021 Moscow

Lighting/Shading TD

  • Delivered high-quality Lighting and Rendering for major film projects using Houdini (Mantra), Arnold, and Redshift.
  • System Development: Designed procedural Shading systems for characters, environments, and crowd agents.
  • Authored custom Python scripts for scene assembly and rendering automation.
  • Served as a technical liaison between Pre-comp (Nuke), Layout, Texturing, and FX departments.
Animaccord Dec 2013 – Jul 2018 Moscow

Pipeline TD / Lighting Shading Artist

  • Key Achievement: Architected and deployed custom tools and UIs for render farm automation and scene auto-assembly.
  • Established complex Renderman instancer setups and rib-sequence baking for efficiency.
  • Managed Lighting and Shading for 26 episodes of the globally popular animated series "Masha and the Bear."
Early Career 2003 – 2010

Diverse experience in media development (NTV, Goldbach Interactive, Nile Studio), including video player development, rich interactive banner design (BMW, XBOX), and 3D visualization.

Academic & Creative Pursuits

Lighting and Lookdev Instructor

Universal University | 2nd Year

Instruct students in fast, efficient visualization methods, lighting theory, and look development best practices.

Trigger.fm (Founder)

Founded an interactive web radio platform (Node.js) featuring real-time playlist control and social networking elements (2011–2018).

3D Reconstruction (R&D)

Actively experimenting with Gaussian Splatting technology (Reality Capture, PostShot) for high-fidelity 3D environment capture and rendering.

FPV Systems

Construction and piloting of FPV drones, utilizing Gyroflow for advanced post-production stabilization. YouTube

Audio Design

Creating electronic music (Ableton), demonstrating deep understanding of rhythm, composition, and sound design. SoundCloud